White Star Rising….Or Red Star running?
SS Panthers take the Northern Bridge without contest. The HQ Panther can bee seen parked right on the actual crossing.
The Panthers are joined by a Recce ‘Puma’ armoured car, who is moving out to the east of the town to try to call in Air strikes against any Russians he can see.
A third Panther Platoon pushes on towards the southern river crossing. The town is nearly surrounded now.
German Grenadiers with Panzer IV support ready themselves to assault Soviet infantry in the woods south of the town.
Soviet infantry and a Zis 3 ATG defend the southern woods and south east edge of the town.
SS Grenadiers assault the north west edge of the town, supported by Panthers.
SS Grenadiers moving through the Northern woods.
Panthers shell the outskirts of the town, disrupting and reducing the defending Soviet infantry.
A ‘reduced’ Pz IV hides in the woods near the Southern crossing. It was damaged in the bloody fighting in the woods south of the town.
Soviet infantry are disrupted by opportunity fire from Panthers and Grenadiers as they advance to defend the northern edge of the town. This will prove a fatal move for them.
The disrupted Soviet Infantry are bypassed by the SS Grenadiers advancing into the town. Comrade Commander Barrofski leads the heroic defence of his position and reduces and disrupts the nearest SS Grenadiers.
The Soviet Infantry still hold the souther woods and have repelled the fascist assaults, though at some cost.
Soviet infantry can hear the clatter of approaching Panzers.
The view from a German Stuka….which failed miserably to have any effect on the battle.
Next week will see a Soviet Counter attack to retake the river crossings.
Another 8 turns completed last night (16 in total so far). The Russians are swarming the southern river crossing with T34’s and have crushed the defending Germans in the region. The town is still held by a strong German infantry force backed by several Sdkfz 251/9 SPG’s. To the North the Russian T34/85 brigade was chewed up by Artillery, air strikes, defending Panthers and a counter attack by Stug’s and PzIV’s.
Below are some notes for the next game, some of which we were already using. The new stuff is in Blue.
WHITE STAR RISING ERRATA
I. Close Assault: Infantry platoons may only close assault armour units in the open if they are adjacent to them, (i.e., close enough to rush.) The town and city rules stand.
II. The Leadership bonus to an attacking unit’s firepower (or assault factor) is treated as an augmented bonus (6.1.4). i.e. you roll the extra leadership dice but the maximum number of hits is no more than the base attack dice for the unit the HQ is stacked with. So a Pak 40 could roll 6 attack dice but is limited to a maximum 4 hits.
III. Mortars & Artillery:
- If more than 1 target in hex add 1 extra attack dice.
- Roll defence dice as per the rules but the first hit from Artillery against armour is ignored (as if they were dug in).
- Soft target in hex with armour get 1 extra defence dice.
- example
Artillery (3@5) against 1 Tank and 1 infantry in the open: Roll 4@5 and score 3 hits. The Tank ignores the 1st hit, the infantry is disrupted. The 3rd hit is allocated randomly. If the tank then it’s disrupted if it’s the infantry then it is reduced.
IV. Armour bonus for cover is 5+ always, for all types. Use a separate colour ‘cover’ dice and roll them as needed.
V. Concealed infantry: may not be reduced by direct fire, it can be disrupted at worst.
If anyone wants to join in next Wednesday, there will be room for additional players.
I will post this on Facebook as well Brian
Some nice rule changes in the errata Bri they make sense
I was sorry that I couldn’t follow up the initial objective due to being called back to the Fatherland (and working for Tesco ). I very much enjoyed this game which was well explained and ref’d by Brian ‘Das Reich’ Goodison. It was also a thrill to get my very badly painted figures onto a table for the first time in over 5 years.