On Mondays We are playing an exciting Indie Role Playing game called Dungeon World see the Calendar for start times etc
Whats is Dungeon World?
Dungeon World is a fantasy tabletop roleplaying game. Created by Sage LaTorra and Adam Koebel, the game uses the Powered by the Apocalypse engine originally designed for Apocalypse World and used in Monsterhearts and other games. The game was advertised as having old school style with modern rules.
Dungeon World uses the Powered by the Apocalypse engine to produce old school Dungeons & Dragons play. The game uses the same six ability scores used by D&D (Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma). Dungeon World also uses D&D character classes: the Bard, Cleric, Druid, Fighter, Paladin, Ranger, Thief, and Wizard. There are also additional third-party classes available for sale on RPGNow.
Like other Powered by the Apocalypse games, actions in Dungeon World are called moves. When a player character makes a move, the player rolls two six sided dice and adds the appropriate ability modifier. On a result of 10+ the move succeeds without complication. On a result of 7-9 the move partially succeeds or succeeds with a problem, allowing the GM to make a move of their own. On a result of 6 or less the move fails, giving the character XP and allowing the GM to make a move. Characters share general moves and gain unique moves from their class.
To represent character relationships and facilitate quick setup, each class lists Bonds which show before the game starts how the characters see each other, filling one name of one other player character in the blank space of each bond. Example bonds are:
_______________ owes me their life, whether they admit it or not.
I have sworn to protect _______________.
I worry about the ability of _______________ to survive in the dungeon.
_______________ is soft, but I will make them hard like me.